// Copyright (c) 2001-2010, Purdue University. All rights reserved.
// Copyright (C) 2015 Apple Inc. All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of the Purdue University nor the
//    names of its contributors may be used to endorse or promote products
//    derived from this software without specific prior written permission.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

function Simulator(numAircraft) {
    this._aircraft = [];
    for (var i = 0; i < numAircraft; ++i)
        this._aircraft.push(new CallSign("foo" + i));
}

Simulator.prototype.simulate = function(time) {
    var frame = [];
    for (var i = 0; i < this._aircraft.length; i += 2) {
        frame.push({
            callsign: this._aircraft[i],
            position: new Vector3D(time, Math.cos(time) * 2 + i * 3, 10)
        });
        frame.push({
            callsign: this._aircraft[i + 1],
            position: new Vector3D(time, Math.sin(time) * 2 + i * 3, 10)
        });
    }
    return frame;
};

