import { kMaximumLimitBaseParams, makeLimitTestGroup } from './limit_utils.js';

const limit = 'maxTextureDimension1D';
export const { g, description } = makeLimitTestGroup(limit);

g.test('createTexture,at_over')
  .desc(`Test using at and over ${limit} limit`)
  .params(kMaximumLimitBaseParams)
  .fn(async t => {
    const { limitTest, testValueName } = t.params;
    await t.testDeviceWithRequestedMaximumLimits(
      limitTest,
      testValueName,
      async ({ device, testValue, shouldError }) => {
        await t.testForValidationErrorWithPossibleOutOfMemoryError(() => {
          const texture = device.createTexture({
            size: [testValue, 1, 1],
            format: 'rgba8unorm',
            dimension: '1d',
            usage: GPUTextureUsage.TEXTURE_BINDING,
          });

          // MAINTENANCE_TODO: Remove this 'if' once the bug in chrome is fixed
          // This 'if' is only here because of a bug in Chrome
          // that generates an error calling destroy on an invalid texture.
          // This doesn't affect the test but the 'if' should be removed
          // once the Chrome bug is fixed.
          if (!shouldError) {
            texture.destroy();
          }
        }, shouldError);
      }
    );
  });
