cbuffer cbuffer_u : register(b0) {
  uint4 u[4];
};
RWByteAddressBuffer s : register(u1);

float a(float2x2 a_1[4]) {
  return a_1[0][0].x;
}

float b(float2x2 m) {
  return m[0].x;
}

float c(float2 v) {
  return v.x;
}

float d(float f_1) {
  return f_1;
}

float2x2 u_load_1(uint offset) {
  const uint scalar_offset = ((offset + 0u)) / 4;
  uint4 ubo_load = u[scalar_offset / 4];
  const uint scalar_offset_1 = ((offset + 8u)) / 4;
  uint4 ubo_load_1 = u[scalar_offset_1 / 4];
  return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}

typedef float2x2 u_load_ret[4];
u_load_ret u_load(uint offset) {
  float2x2 arr[4] = (float2x2[4])0;
  {
    for(uint i = 0u; (i < 4u); i = (i + 1u)) {
      arr[i] = u_load_1((offset + (i * 16u)));
    }
  }
  return arr;
}

[numthreads(1, 1, 1)]
void f() {
  const float tint_symbol = a(u_load(0u));
  const float tint_symbol_1 = b(u_load_1(16u));
  const float tint_symbol_2 = c(asfloat(u[1].xy).yx);
  const float tint_symbol_3 = d(asfloat(u[1].xy).yx.x);
  s.Store(0u, asuint((((tint_symbol + tint_symbol_1) + tint_symbol_2) + tint_symbol_3)));
  return;
}
