SKIP: FAILED

cbuffer cbuffer_u : register(b0) {
  uint4 u[1];
};

matrix<float16_t, 2, 3> u_load(uint offset) {
  const uint scalar_offset = ((offset + 0u)) / 4;
  uint4 ubo_load_1 = u[scalar_offset / 4];
  uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
  vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
  float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
  const uint scalar_offset_1 = ((offset + 8u)) / 4;
  uint4 ubo_load_3 = u[scalar_offset_1 / 4];
  uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
  vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
  float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
  return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
}

[numthreads(1, 1, 1)]
void main() {
  const matrix<float16_t, 2, 3> x = u_load(0u);
  return;
}
