cbuffer cbuffer_u : register(b0) {
  uint4 u[3];
};
RWByteAddressBuffer s : register(u1);

float3x4 u_load(uint offset) {
  const uint scalar_offset = ((offset + 0u)) / 4;
  const uint scalar_offset_1 = ((offset + 16u)) / 4;
  const uint scalar_offset_2 = ((offset + 32u)) / 4;
  return float3x4(asfloat(u[scalar_offset / 4]), asfloat(u[scalar_offset_1 / 4]), asfloat(u[scalar_offset_2 / 4]));
}

void s_store(uint offset, float3x4 value) {
  s.Store4((offset + 0u), asuint(value[0u]));
  s.Store4((offset + 16u), asuint(value[1u]));
  s.Store4((offset + 32u), asuint(value[2u]));
}

[numthreads(1, 1, 1)]
void main() {
  const float3x4 x = u_load(0u);
  s_store(0u, x);
  return;
}
