// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
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//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#ifndef SRC_DAWN_NATIVE_BINDINGINFO_H_
#define SRC_DAWN_NATIVE_BINDINGINFO_H_

#include <cstdint>
#include <vector>

#include "dawn/common/Constants.h"
#include "dawn/common/ityp_array.h"
#include "dawn/native/Error.h"
#include "dawn/native/Format.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/PerStage.h"

#include "dawn/native/dawn_platform.h"

namespace dawn::native {

// Not a real WebGPU limit, but used to optimize parts of Dawn which expect valid usage of the
// API. There should never be more bindings than the max per stage, for each stage.
static constexpr uint32_t kMaxBindingsPerPipelineLayout =
    3 * (kMaxSampledTexturesPerShaderStage + kMaxSamplersPerShaderStage +
         kMaxStorageBuffersPerShaderStage + kMaxStorageTexturesPerShaderStage +
         kMaxUniformBuffersPerShaderStage);

static constexpr BindingIndex kMaxBindingsPerPipelineLayoutTyped =
    BindingIndex(kMaxBindingsPerPipelineLayout);

// TODO(enga): Figure out a good number for this.
static constexpr uint32_t kMaxOptimalBindingsPerGroup = 32;

enum class BindingInfoType { Buffer, Sampler, Texture, StorageTexture, ExternalTexture };

struct BindingInfo {
    BindingNumber binding;
    wgpu::ShaderStage visibility;

    BindingInfoType bindingType;

    // TODO(dawn:527): These four values could be made into a union.
    BufferBindingLayout buffer;
    SamplerBindingLayout sampler;
    TextureBindingLayout texture;
    StorageTextureBindingLayout storageTexture;
};

struct BindingSlot {
    BindGroupIndex group;
    BindingNumber binding;
};

struct PerStageBindingCounts {
    uint32_t sampledTextureCount;
    uint32_t samplerCount;
    uint32_t storageBufferCount;
    uint32_t storageTextureCount;
    uint32_t uniformBufferCount;
    uint32_t externalTextureCount;
};

struct BindingCounts {
    uint32_t totalCount;
    uint32_t bufferCount;
    uint32_t unverifiedBufferCount;  // Buffers with minimum buffer size unspecified
    uint32_t dynamicUniformBufferCount;
    uint32_t dynamicStorageBufferCount;
    PerStage<PerStageBindingCounts> perStage;
};

struct CombinedLimits;

void IncrementBindingCounts(BindingCounts* bindingCounts,
                            const UnpackedPtr<BindGroupLayoutEntry>& entry);
void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs);
MaybeError ValidateBindingCounts(const CombinedLimits& limits, const BindingCounts& bindingCounts);

// For buffer size validation
using RequiredBufferSizes = PerBindGroup<std::vector<uint64_t>>;

}  // namespace dawn::native

#endif  // SRC_DAWN_NATIVE_BINDINGINFO_H_
