SKIP: FAILED

struct Inner {
  int scalar_i32;
  float scalar_f32;
  float16_t scalar_f16;
};

RWByteAddressBuffer sb : register(u0);

void sb_store_16(uint offset, float2x2 value) {
  sb.Store2((offset + 0u), asuint(value[0u]));
  sb.Store2((offset + 8u), asuint(value[1u]));
}

void sb_store_17(uint offset, float2x3 value) {
  sb.Store3((offset + 0u), asuint(value[0u]));
  sb.Store3((offset + 16u), asuint(value[1u]));
}

void sb_store_18(uint offset, float2x4 value) {
  sb.Store4((offset + 0u), asuint(value[0u]));
  sb.Store4((offset + 16u), asuint(value[1u]));
}

void sb_store_19(uint offset, float3x2 value) {
  sb.Store2((offset + 0u), asuint(value[0u]));
  sb.Store2((offset + 8u), asuint(value[1u]));
  sb.Store2((offset + 16u), asuint(value[2u]));
}

void sb_store_20(uint offset, float3x3 value) {
  sb.Store3((offset + 0u), asuint(value[0u]));
  sb.Store3((offset + 16u), asuint(value[1u]));
  sb.Store3((offset + 32u), asuint(value[2u]));
}

void sb_store_21(uint offset, float3x4 value) {
  sb.Store4((offset + 0u), asuint(value[0u]));
  sb.Store4((offset + 16u), asuint(value[1u]));
  sb.Store4((offset + 32u), asuint(value[2u]));
}

void sb_store_22(uint offset, float4x2 value) {
  sb.Store2((offset + 0u), asuint(value[0u]));
  sb.Store2((offset + 8u), asuint(value[1u]));
  sb.Store2((offset + 16u), asuint(value[2u]));
  sb.Store2((offset + 24u), asuint(value[3u]));
}

void sb_store_23(uint offset, float4x3 value) {
  sb.Store3((offset + 0u), asuint(value[0u]));
  sb.Store3((offset + 16u), asuint(value[1u]));
  sb.Store3((offset + 32u), asuint(value[2u]));
  sb.Store3((offset + 48u), asuint(value[3u]));
}

void sb_store_24(uint offset, float4x4 value) {
  sb.Store4((offset + 0u), asuint(value[0u]));
  sb.Store4((offset + 16u), asuint(value[1u]));
  sb.Store4((offset + 32u), asuint(value[2u]));
  sb.Store4((offset + 48u), asuint(value[3u]));
}

void sb_store_25(uint offset, matrix<float16_t, 2, 2> value) {
  sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
  sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
}

void sb_store_26(uint offset, matrix<float16_t, 2, 3> value) {
  sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
  sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
}

void sb_store_27(uint offset, matrix<float16_t, 2, 4> value) {
  sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
  sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
}

void sb_store_28(uint offset, matrix<float16_t, 3, 2> value) {
  sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
  sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
  sb.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
}

void sb_store_29(uint offset, matrix<float16_t, 3, 3> value) {
  sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
  sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
  sb.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
}

void sb_store_30(uint offset, matrix<float16_t, 3, 4> value) {
  sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
  sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
  sb.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
}

void sb_store_31(uint offset, matrix<float16_t, 4, 2> value) {
  sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
  sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
  sb.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
  sb.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
}

void sb_store_32(uint offset, matrix<float16_t, 4, 3> value) {
  sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
  sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
  sb.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
  sb.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
}

void sb_store_33(uint offset, matrix<float16_t, 4, 4> value) {
  sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
  sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
  sb.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
  sb.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
}

void sb_store_34(uint offset, float3 value[2]) {
  float3 array_1[2] = value;
  {
    for(uint i = 0u; (i < 2u); i = (i + 1u)) {
      sb.Store3((offset + (i * 16u)), asuint(array_1[i]));
    }
  }
}

void sb_store_35(uint offset, matrix<float16_t, 4, 2> value[2]) {
  matrix<float16_t, 4, 2> array_2[2] = value;
  {
    for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
      sb_store_31((offset + (i_1 * 16u)), array_2[i_1]);
    }
  }
}

void sb_store_36(uint offset, Inner value) {
  sb.Store((offset + 0u), asuint(value.scalar_i32));
  sb.Store((offset + 4u), asuint(value.scalar_f32));
  sb.Store<float16_t>((offset + 8u), value.scalar_f16);
}

void sb_store_37(uint offset, Inner value[4]) {
  Inner array_3[4] = value;
  {
    for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
      sb_store_36((offset + (i_2 * 12u)), array_3[i_2]);
    }
  }
}

[numthreads(1, 1, 1)]
void main() {
  sb.Store(0u, asuint(0.0f));
  sb.Store(4u, asuint(0));
  sb.Store(8u, asuint(0u));
  sb.Store<float16_t>(12u, float16_t(0.0h));
  sb.Store2(16u, asuint((0.0f).xx));
  sb.Store2(24u, asuint((0).xx));
  sb.Store2(32u, asuint((0u).xx));
  sb.Store<vector<float16_t, 2> >(40u, (float16_t(0.0h)).xx);
  sb.Store3(48u, asuint((0.0f).xxx));
  sb.Store3(64u, asuint((0).xxx));
  sb.Store3(80u, asuint((0u).xxx));
  sb.Store<vector<float16_t, 3> >(96u, (float16_t(0.0h)).xxx);
  sb.Store4(112u, asuint((0.0f).xxxx));
  sb.Store4(128u, asuint((0).xxxx));
  sb.Store4(144u, asuint((0u).xxxx));
  sb.Store<vector<float16_t, 4> >(160u, (float16_t(0.0h)).xxxx);
  sb_store_16(168u, float2x2((0.0f).xx, (0.0f).xx));
  sb_store_17(192u, float2x3((0.0f).xxx, (0.0f).xxx));
  sb_store_18(224u, float2x4((0.0f).xxxx, (0.0f).xxxx));
  sb_store_19(256u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
  sb_store_20(288u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
  sb_store_21(336u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
  sb_store_22(384u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
  sb_store_23(416u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
  sb_store_24(480u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
  sb_store_25(544u, matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
  sb_store_26(552u, matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
  sb_store_27(568u, matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
  sb_store_28(584u, matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
  sb_store_29(600u, matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
  sb_store_30(624u, matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
  sb_store_31(648u, matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
  sb_store_32(664u, matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
  sb_store_33(696u, matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
  const float3 tint_symbol[2] = (float3[2])0;
  sb_store_34(736u, tint_symbol);
  const matrix<float16_t, 4, 2> tint_symbol_1[2] = (matrix<float16_t, 4, 2>[2])0;
  sb_store_35(768u, tint_symbol_1);
  const Inner tint_symbol_2 = (Inner)0;
  sb_store_36(800u, tint_symbol_2);
  const Inner tint_symbol_3[4] = (Inner[4])0;
  sb_store_37(812u, tint_symbol_3);
  return;
}
