// Copyright 2021 The Dawn & Tint Authors
//
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#include <memory>

#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "gmock/gmock.h"

class MockQueueWorkDoneCallback {
  public:
    MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
};

static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
    mockQueueWorkDoneCallback->Call(status, userdata);
}

class QueueOnSubmittedWorkDoneValidationTests : public ValidationTest {
  protected:
    void SetUp() override {
        ValidationTest::SetUp();
        mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
    }

    void TearDown() override {
        mockQueueWorkDoneCallback = nullptr;
        ValidationTest::TearDown();
    }
};

// Test that OnSubmittedWorkDone can be called as soon as the queue is created.
TEST_F(QueueOnSubmittedWorkDoneValidationTests, CallBeforeSubmits) {
    EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
    device.GetQueue().OnSubmittedWorkDone(ToMockQueueWorkDone, this);

    WaitForAllOperations(device);
}
