// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// See README.md for format.

// For now we only log Vulkan test expectations. More back-ends can follow as we need them.

// Pipeline cache failure with older drivers
8431 VULKAN NVIDIA : KHR-GLES32.core.tessellation_shader.single.primitive_coverage = FAIL

// Geometry shader support (conditioned to windows as that's our only bot capable of running these
// tests)
// API validation bugs
// Failures on windows nvidia
5579 VULKAN WIN NVIDIA : KHR-GLES32.core.geometry_shader.adjacency.adjacency_indiced_triangle_strip = FAIL
5579 VULKAN WIN NVIDIA : KHR-GLES32.core.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip = FAIL
5579 VULKAN WIN NVIDIA : KHR-GLES32.core.geometry_shader.rendering.rendering.triangles_input_line_strip_output_triangle_*_drawcall = FAIL
5579 VULKAN WIN NVIDIA : KHR-GLES32.core.geometry_shader.rendering.rendering.triangles_input_triangle_strip_output_triangle_*_drawcall = FAIL
5579 VULKAN WIN NVIDIA : KHR-GLES32.core.geometry_shader.rendering.rendering.triangles_with_adjacency_input_*_strip_output_triangle_strip_adjacency_drawcall = FAIL
5579 VULKAN WIN NVIDIA : KHR-GLES32.core.geometry_shader.limits.max_invocations = FAIL

// Tessellation shader support
// Failures on older nvidia drivers
5557 VULKAN WIN NVIDIA : KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn = FAIL
5557 VULKAN WIN NVIDIA : KHR-GLES32.core.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID = FAIL
// Expects separable program to fail but doesn't
5557 VULKAN WIN : KHR-GLES32.core.tessellation_shader.single.xfb_captures_data_from_correct_stage = SKIP

// Slow test
5557 VULKAN WIN : KHR-GLES32.core.tessellation_shader.vertex.vertex_ordering = SKIP
5557 VULKAN WIN : KHR-GLES32.core.tessellation_shader.vertex.vertex_spacing = SKIP
5557 VULKAN WIN : KHR-GLES32.core.tessellation_shader.tessellation_shader_point_mode.points_verification = SKIP

// Geometry and tessellation failures on the Android and Linux bots, potentially due to missing
// features from old drivers.  On up-to-date Linux, the expectations should be as above for windows.
// No triaging is done to know which of these tests actually fail on the bots.
5579 VULKAN PIXEL4ORXL : KHR-GLES32.core.geometry_shader.* = SKIP
5579 VULKAN PIXEL4ORXL : KHR-GLES32.core.texture_cube_map_array.*geometry* = SKIP
5579 VULKAN PIXEL4ORXL : KHR-GLES32.core.separable_programs_tf.geometry_active = SKIP
5579 VULKAN PIXEL4ORXL : KHR-GLES32.core.texture_cube_map_array.color_depth_attachments = SKIP
5579 VULKAN PIXEL4ORXL : KHR-GLES32.core.texture_cube_map_array.fbo_incompleteness = FAIL
5557 VULKAN PIXEL4ORXL : KHR-GLES32.core.tessellation_shader.* = SKIP
5557 VULKAN PIXEL4ORXL : KHR-GLES32.core.texture_cube_map_array.*tesselation* = SKIP
5557 VULKAN PIXEL4ORXL : KHR-GLES32.core.constant_expressions.*tess_control = SKIP
5557 VULKAN PIXEL4ORXL : KHR-GLES32.core.constant_expressions.*tess_eval = SKIP
5557 VULKAN PIXEL4ORXL : KHR-GLES32.core.separable_programs_tf.tessellation_active = SKIP
5557 VULKAN PIXEL4ORXL : KHR-GLES32.core.shader_macros.fragment_precision_high_tess_* = SKIP

// Tessellation Shader Failures on Pixel6
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.vertex.vertex_ordering = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_invariance.invariance_rule2 = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_invariance.invariance_rule5 = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_invariance.invariance_rule6 = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_invariance.invariance_rule4 = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_shader_point_mode.points_verification = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.vertex.vertex_spacing = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_invariance.invariance_rule7 = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_shader_tessellation.TCS_TES = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_invariance.invariance_rule3 = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles = SKIP
5557 VULKAN PIXEL6 : KHR-GLES32.core.tessellation_shader.tessellation_invariance.invariance_rule1 = SKIP

5579 VULKAN LINUX : KHR-GLES32.core.geometry_shader.* = SKIP
5579 VULKAN LINUX : KHR-GLES32.core.texture_cube_map_array.*geometry* = SKIP
5579 VULKAN LINUX : KHR-GLES32.core.constant_expressions.*geometry = SKIP
5579 VULKAN LINUX : KHR-GLES32.core.separable_programs_tf.geometry_active = SKIP
5579 VULKAN LINUX : KHR-GLES32.core.shader_macros.fragment_precision_high_geometry = SKIP
5579 VULKAN LINUX : KHR-GLES32.core.texture_cube_map_array.color_depth_attachments = SKIP
5579 VULKAN LINUX : KHR-GLES32.core.texture_cube_map_array.stencil_attachments_*mutable_layered = SKIP
5579 VULKAN LINUX : KHR-GLES32.core.texture_cube_map_array.fbo_incompleteness = FAIL
5557 VULKAN LINUX : KHR-GLES32.core.tessellation_shader.* = SKIP
5557 VULKAN LINUX : KHR-GLES32.core.texture_cube_map_array.*tessellation* = SKIP
5557 VULKAN LINUX : KHR-GLES32.core.texture_cube_map_array.*tesselation* = SKIP
5557 VULKAN LINUX : KHR-GLES32.core.constant_expressions.*tess_control = SKIP
5557 VULKAN LINUX : KHR-GLES32.core.constant_expressions.*tess_eval = SKIP
5557 VULKAN LINUX : KHR-GLES32.core.separable_programs_tf.tessellation_active = SKIP
5557 VULKAN LINUX : KHR-GLES32.core.shader_macros.fragment_precision_high_tess_* = SKIP
5557 VULKAN LINUX : KHR-GLES32.core.texture_cube_map_array.sampling = SKIP

6008 VULKAN NVIDIA LINUX :  KHR-GLES32.core.framebuffer_completeness.cube_map_layered_attachment_valid_size_and_format = SKIP

// Lack of border clamp support on older drivers.
3577 VULKAN LINUX NVIDIA : KHR-GLES32.core.texture_border_clamp.* = SKIP
3577 VULKAN LINUX NVIDIA : KHR-GLES32.core.gpu_shader5.*clamp*_border = SKIP
3577 VULKAN LINUX NVIDIA : KHR-GLES32.core.gpu_shader5.*clamp*_edge = SKIP
3577 VULKAN PIXEL4ORXL : KHR-GLES32.core.texture_border_clamp.* = SKIP
3577 VULKAN PIXEL4ORXL : KHR-GLES32.core.gpu_shader5.*clamp*_border = SKIP
3577 VULKAN PIXEL4ORXL : KHR-GLES32.core.gpu_shader5.*clamp*_edge = SKIP

// Desktop cards without native etc support
5276 AMD VULKAN LINUX : KHR-GLES32.core.texture_cube_map_array.etc2_texture = FAIL
5276 AMD VULKAN WIN : KHR-GLES32.core.texture_cube_map_array.etc2_texture = FAIL
5276 NVIDIA VULKAN : KHR-GLES32.core.texture_cube_map_array.etc2_texture = FAIL

// Validation errors
6441 VULKAN NVIDIA : KHR-GLES32.core.compressed_format.api.copy_compressed_to_uncompressed = FAIL
6441 VULKAN NVIDIA : KHR-GLES32.core.compressed_format.api.copy_uncompressed_to_compressed = FAIL
6441 VULKAN NVIDIA : KHR-GLES32.core.compressed_format.api.copy_compressed_to_compressed = FAIL
// Looks like test error where ASTC support is not queried
6441 VULKAN NVIDIA : KHR-GLES32.core.compressed_format.format.*astc* = FAIL
6441 VULKAN AMD : KHR-GLES32.core.compressed_format.format.*astc* = FAIL

// Pixel 4 expectations.
5990 PIXEL4ORXL VULKAN : KHR-GLES32.core.draw_buffers_indexed.color_masks = SKIP

// Samsung Galaxy S23
8157 GALAXYS23 VULKAN : KHR-GLES32.shaders.function.global_variable_aliasing_fragment = SKIP
