// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.cpp:
//   Simple GLES function loader.

#include "gles_loader_autogen.h"

extern "C" {
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef;
ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f;
ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf;
ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf;
ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f;
ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize;
ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef;
ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef;
ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf;
ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx;
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex;
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub;
ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x;
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex;
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx;
ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx;
ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx;
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp;
ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx;
ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv;
ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x;
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer;
ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix;
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix;
ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex;
ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel;
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi;
ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx;
ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv;
ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex;
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer;
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture;
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader;
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture;
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData;
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf;
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask;
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader;
ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace;
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader;
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures;
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc;
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef;
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader;
ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable;
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements;
ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable;
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish;
ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace;
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
    l_glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint;
ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer;
ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader;
ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth;
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram;
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels;
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor;
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary;
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport;
ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries;
ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery;
ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi;
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync;
ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync;
ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync;
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v;
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers;
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler;
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERPROC l_glBlendBarrier;
ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELPROC l_glObjectLabel;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv;
ANGLE_UTIL_EXPORT PFNGLENABLEIPROC l_glEnablei;
ANGLE_UTIL_EXPORT PFNGLDISABLEIPROC l_glDisablei;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIPROC l_glBlendFunci;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIPROC l_glColorMaski;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIPROC l_glIsEnabledi;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSPROC l_glReadnPixels;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFERPROC l_glTexBuffer;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
ANGLE_UTIL_EXPORT PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD;
ANGLE_UTIL_EXPORT PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD;
ANGLE_UTIL_EXPORT PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD;
ANGLE_UTIL_EXPORT PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD;
ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD;
ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD;
ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD;
ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD;
ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD;
ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD;
ANGLE_UTIL_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    l_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    l_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
    l_glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT PFNGLLOGICOPANGLEPROC l_glLogicOpANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
    l_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
    l_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLPOLYGONMODEANGLEPROC l_glPolygonModeANGLE;
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
    l_glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
    l_glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
    l_glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
    l_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
    l_glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
    l_glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    l_glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
    l_glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC l_glBeginPixelLocalStorageANGLE;
ANGLE_UTIL_EXPORT PFNGLENDPIXELLOCALSTORAGEANGLEPROC l_glEndPixelLocalStorageANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC
    l_glFramebufferMemorylessPixelLocalStorageANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC
    l_glFramebufferPixelLocalClearValuefvANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC
    l_glFramebufferPixelLocalClearValueivANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC
    l_glFramebufferPixelLocalClearValueuivANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC
    l_glFramebufferPixelLocalStorageInterruptANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC
    l_glFramebufferPixelLocalStorageRestoreANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC
    l_glFramebufferTexturePixelLocalStorageANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC
    l_glGetFramebufferPixelLocalStorageParameterfvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC
    l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC
    l_glGetFramebufferPixelLocalStorageParameterivANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC
    l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC l_glPixelLocalStorageBarrierANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE;
ANGLE_UTIL_EXPORT PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC l_glEGLImageTargetTextureStorageEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC
    l_glDrawArraysInstancedBaseInstanceEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC
    l_glDrawElementsInstancedBaseInstanceEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC
    l_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
    l_glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
ANGLE_UTIL_EXPORT PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
ANGLE_UTIL_EXPORT PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT;
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT;
ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
    l_glDrawElementsInstancedBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
    l_glFramebufferTexture2DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC l_glPolygonOffsetClampEXT;
ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA;
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV;
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV;
ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV;
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
ANGLE_UTIL_EXPORT PFNGLPOLYGONMODENVPROC l_glPolygonModeNV;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
    l_glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES;
ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
    l_glDrawElementsInstancedBaseVertexOES;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES;
ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC l_glFramebufferFoveationConfigQCOM;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC
    l_glFramebufferFoveationParametersQCOM;
ANGLE_UTIL_EXPORT PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM;
ANGLE_UTIL_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC l_glTextureFoveationParametersQCOM;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
    l_glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES;

void LoadUtilGLES(LoadProc loadProc)
{
    l_glAlphaFunc       = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
    l_glClipPlanef      = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
    l_glColor4f         = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
    l_glFogf            = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
    l_glFogfv           = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
    l_glFrustumf        = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
    l_glGetClipPlanef   = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
    l_glGetLightfv      = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
    l_glGetMaterialfv   = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
    l_glGetTexEnvfv     = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
    l_glLightModelf     = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
    l_glLightModelfv    = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
    l_glLightf          = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
    l_glLightfv         = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
    l_glLoadMatrixf     = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
    l_glMaterialf       = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
    l_glMaterialfv      = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
    l_glMultMatrixf     = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
    l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
    l_glNormal3f        = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
    l_glOrthof          = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
    l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
    l_glPointParameterfv =
        reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
    l_glPointSize   = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
    l_glRotatef     = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
    l_glScalef      = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
    l_glTexEnvf     = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
    l_glTexEnvfv    = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
    l_glTranslatef  = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
    l_glAlphaFuncx  = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
    l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
    l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
    l_glClientActiveTexture =
        reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
    l_glClipPlanex   = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
    l_glColor4ub     = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
    l_glColor4x      = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
    l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
    l_glDepthRangex  = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
    l_glDisableClientState =
        reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
    l_glEnableClientState =
        reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
    l_glFogx          = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
    l_glFogxv         = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
    l_glFrustumx      = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
    l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
    l_glGetFixedv     = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
    l_glGetLightxv    = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
    l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
    l_glGetTexEnviv   = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
    l_glGetTexEnvxv   = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
    l_glGetTexParameterxv =
        reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
    l_glLightModelx     = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
    l_glLightModelxv    = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
    l_glLightx          = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
    l_glLightxv         = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
    l_glLineWidthx      = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
    l_glLoadIdentity    = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
    l_glLoadMatrixx     = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
    l_glLogicOp         = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
    l_glMaterialx       = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
    l_glMaterialxv      = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
    l_glMatrixMode      = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
    l_glMultMatrixx     = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
    l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
    l_glNormal3x        = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
    l_glNormalPointer   = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
    l_glOrthox          = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
    l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
    l_glPointParameterxv =
        reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
    l_glPointSizex      = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
    l_glPolygonOffsetx  = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
    l_glPopMatrix       = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
    l_glPushMatrix      = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
    l_glRotatex         = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
    l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
    l_glScalex          = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
    l_glShadeModel      = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
    l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
    l_glTexEnvi         = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
    l_glTexEnvx         = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
    l_glTexEnviv        = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
    l_glTexEnvxv        = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
    l_glTexParameterx   = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
    l_glTexParameterxv  = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
    l_glTranslatex      = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
    l_glVertexPointer   = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
    l_glActiveTexture   = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
    l_glAttachShader    = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
    l_glBindAttribLocation =
        reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
    l_glBindBuffer      = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
    l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
    l_glBindRenderbuffer =
        reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
    l_glBindTexture   = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
    l_glBlendColor    = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
    l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
    l_glBlendEquationSeparate =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
    l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
    l_glBlendFuncSeparate =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
    l_glBufferData    = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
    l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
    l_glCheckFramebufferStatus =
        reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
    l_glClear         = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
    l_glClearColor    = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
    l_glClearDepthf   = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
    l_glClearStencil  = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
    l_glColorMask     = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
    l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
    l_glCompressedTexImage2D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
    l_glCompressedTexSubImage2D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
    l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
    l_glCopyTexSubImage2D =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
    l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
    l_glCreateShader  = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
    l_glCullFace      = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
    l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
    l_glDeleteFramebuffers =
        reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
    l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
    l_glDeleteRenderbuffers =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
    l_glDeleteShader   = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
    l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
    l_glDepthFunc      = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
    l_glDepthMask      = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
    l_glDepthRangef    = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
    l_glDetachShader   = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
    l_glDisable        = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
    l_glDisableVertexAttribArray =
        reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
    l_glDrawArrays   = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
    l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
    l_glEnable       = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
    l_glEnableVertexAttribArray =
        reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
    l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
    l_glFlush  = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
    l_glFramebufferRenderbuffer =
        reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
    l_glFramebufferTexture2D =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
    l_glFrontFace       = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
    l_glGenBuffers      = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
    l_glGenerateMipmap  = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
    l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
    l_glGenRenderbuffers =
        reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
    l_glGenTextures     = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
    l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
    l_glGetActiveUniform =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
    l_glGetAttachedShaders =
        reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
    l_glGetAttribLocation =
        reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
    l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
    l_glGetBufferParameteriv =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
    l_glGetError  = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
    l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
    l_glGetFramebufferAttachmentParameteriv =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
            loadProc("glGetFramebufferAttachmentParameteriv"));
    l_glGetIntegerv  = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
    l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
    l_glGetProgramInfoLog =
        reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
    l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
        loadProc("glGetRenderbufferParameteriv"));
    l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
    l_glGetShaderInfoLog =
        reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
    l_glGetShaderPrecisionFormat =
        reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
    l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
    l_glGetString       = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
    l_glGetTexParameterfv =
        reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
    l_glGetTexParameteriv =
        reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
    l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
    l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
    l_glGetUniformLocation =
        reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
    l_glGetVertexAttribfv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
    l_glGetVertexAttribiv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
    l_glGetVertexAttribPointerv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
    l_glHint           = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
    l_glIsBuffer       = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
    l_glIsEnabled      = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
    l_glIsFramebuffer  = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
    l_glIsProgram      = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
    l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
    l_glIsShader       = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
    l_glIsTexture      = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
    l_glLineWidth      = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
    l_glLinkProgram    = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
    l_glPixelStorei    = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
    l_glPolygonOffset  = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
    l_glReadPixels     = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
    l_glReleaseShaderCompiler =
        reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
    l_glRenderbufferStorage =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
    l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
    l_glScissor        = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
    l_glShaderBinary   = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
    l_glShaderSource   = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
    l_glStencilFunc    = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
    l_glStencilFuncSeparate =
        reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
    l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
    l_glStencilMaskSeparate =
        reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
    l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
    l_glStencilOpSeparate =
        reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
    l_glTexImage2D     = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
    l_glTexParameterf  = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
    l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
    l_glTexParameteri  = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
    l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
    l_glTexSubImage2D  = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
    l_glUniform1f      = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
    l_glUniform1fv     = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
    l_glUniform1i      = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
    l_glUniform1iv     = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
    l_glUniform2f      = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
    l_glUniform2fv     = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
    l_glUniform2i      = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
    l_glUniform2iv     = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
    l_glUniform3f      = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
    l_glUniform3fv     = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
    l_glUniform3i      = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
    l_glUniform3iv     = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
    l_glUniform4f      = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
    l_glUniform4fv     = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
    l_glUniform4i      = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
    l_glUniform4iv     = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
    l_glUniformMatrix2fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
    l_glUniformMatrix3fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
    l_glUniformMatrix4fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
    l_glUseProgram      = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
    l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
    l_glVertexAttrib1f  = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
    l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
    l_glVertexAttrib2f  = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
    l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
    l_glVertexAttrib3f  = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
    l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
    l_glVertexAttrib4f  = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
    l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
    l_glVertexAttribPointer =
        reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
    l_glViewport   = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
    l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
    l_glDrawRangeElements =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
    l_glTexImage3D    = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
    l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
    l_glCopyTexSubImage3D =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
    l_glCompressedTexImage3D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
    l_glCompressedTexSubImage3D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
    l_glGenQueries    = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
    l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
    l_glIsQuery       = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
    l_glBeginQuery    = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
    l_glEndQuery      = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
    l_glGetQueryiv    = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
    l_glGetQueryObjectuiv =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
    l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
    l_glGetBufferPointerv =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
    l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
    l_glUniformMatrix2x3fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
    l_glUniformMatrix3x2fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
    l_glUniformMatrix2x4fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
    l_glUniformMatrix4x2fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
    l_glUniformMatrix3x4fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
    l_glUniformMatrix4x3fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
    l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
    l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
        loadProc("glRenderbufferStorageMultisample"));
    l_glFramebufferTextureLayer =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
    l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
    l_glFlushMappedBufferRange =
        reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
    l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
    l_glDeleteVertexArrays =
        reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
    l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
    l_glIsVertexArray   = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
    l_glGetIntegeri_v   = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
    l_glBeginTransformFeedback =
        reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
    l_glEndTransformFeedback =
        reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
    l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
    l_glBindBufferBase  = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
    l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
        loadProc("glTransformFeedbackVaryings"));
    l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
        loadProc("glGetTransformFeedbackVarying"));
    l_glVertexAttribIPointer =
        reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
    l_glGetVertexAttribIiv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
    l_glGetVertexAttribIuiv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
    l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
    l_glVertexAttribI4ui =
        reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
    l_glVertexAttribI4iv =
        reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
    l_glVertexAttribI4uiv =
        reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
    l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
    l_glGetFragDataLocation =
        reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
    l_glUniform1ui     = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
    l_glUniform2ui     = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
    l_glUniform3ui     = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
    l_glUniform4ui     = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
    l_glUniform1uiv    = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
    l_glUniform2uiv    = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
    l_glUniform3uiv    = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
    l_glUniform4uiv    = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
    l_glClearBufferiv  = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
    l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
    l_glClearBufferfv  = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
    l_glClearBufferfi  = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
    l_glGetStringi     = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
    l_glCopyBufferSubData =
        reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
    l_glGetUniformIndices =
        reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
    l_glGetActiveUniformsiv =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
    l_glGetUniformBlockIndex =
        reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
    l_glGetActiveUniformBlockiv =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
    l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
        loadProc("glGetActiveUniformBlockName"));
    l_glUniformBlockBinding =
        reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
    l_glDrawArraysInstanced =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
    l_glDrawElementsInstanced =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
    l_glFenceSync       = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
    l_glIsSync          = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
    l_glDeleteSync      = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
    l_glClientWaitSync  = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
    l_glWaitSync        = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
    l_glGetInteger64v   = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
    l_glGetSynciv       = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
    l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
    l_glGetBufferParameteri64v =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
    l_glGenSamplers    = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
    l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
    l_glIsSampler      = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
    l_glBindSampler    = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
    l_glSamplerParameteri =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
    l_glSamplerParameteriv =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
    l_glSamplerParameterf =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
    l_glSamplerParameterfv =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
    l_glGetSamplerParameteriv =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
    l_glGetSamplerParameterfv =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
    l_glVertexAttribDivisor =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
    l_glBindTransformFeedback =
        reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
    l_glDeleteTransformFeedbacks =
        reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
    l_glGenTransformFeedbacks =
        reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
    l_glIsTransformFeedback =
        reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
    l_glPauseTransformFeedback =
        reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
    l_glResumeTransformFeedback =
        reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
    l_glGetProgramBinary =
        reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
    l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
    l_glProgramParameteri =
        reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
    l_glInvalidateFramebuffer =
        reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
    l_glInvalidateSubFramebuffer =
        reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
    l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
    l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
    l_glGetInternalformativ =
        reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
    l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
    l_glDispatchComputeIndirect =
        reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
    l_glDrawArraysIndirect =
        reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
    l_glDrawElementsIndirect =
        reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
    l_glFramebufferParameteri =
        reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
    l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
        loadProc("glGetFramebufferParameteriv"));
    l_glGetProgramInterfaceiv =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
    l_glGetProgramResourceIndex =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
    l_glGetProgramResourceName =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
    l_glGetProgramResourceiv =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
    l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
        loadProc("glGetProgramResourceLocation"));
    l_glUseProgramStages =
        reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
    l_glActiveShaderProgram =
        reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
    l_glCreateShaderProgramv =
        reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
    l_glBindProgramPipeline =
        reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
    l_glDeleteProgramPipelines =
        reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
    l_glGenProgramPipelines =
        reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
    l_glIsProgramPipeline =
        reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
    l_glGetProgramPipelineiv =
        reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
    l_glProgramUniform1i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
    l_glProgramUniform2i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
    l_glProgramUniform3i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
    l_glProgramUniform4i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
    l_glProgramUniform1ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
    l_glProgramUniform2ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
    l_glProgramUniform3ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
    l_glProgramUniform4ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
    l_glProgramUniform1f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
    l_glProgramUniform2f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
    l_glProgramUniform3f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
    l_glProgramUniform4f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
    l_glProgramUniform1iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
    l_glProgramUniform2iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
    l_glProgramUniform3iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
    l_glProgramUniform4iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
    l_glProgramUniform1uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
    l_glProgramUniform2uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
    l_glProgramUniform3uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
    l_glProgramUniform4uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
    l_glProgramUniform1fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
    l_glProgramUniform2fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
    l_glProgramUniform3fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
    l_glProgramUniform4fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
    l_glProgramUniformMatrix2fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
    l_glProgramUniformMatrix3fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
    l_glProgramUniformMatrix4fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
    l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
        loadProc("glProgramUniformMatrix2x3fv"));
    l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
        loadProc("glProgramUniformMatrix3x2fv"));
    l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
        loadProc("glProgramUniformMatrix2x4fv"));
    l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
        loadProc("glProgramUniformMatrix4x2fv"));
    l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
        loadProc("glProgramUniformMatrix3x4fv"));
    l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
        loadProc("glProgramUniformMatrix4x3fv"));
    l_glValidateProgramPipeline =
        reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
    l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
        loadProc("glGetProgramPipelineInfoLog"));
    l_glBindImageTexture =
        reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
    l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
    l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
    l_glMemoryBarrierByRegion =
        reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
    l_glTexStorage2DMultisample =
        reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
    l_glGetMultisamplefv =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
    l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
    l_glGetTexLevelParameteriv =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
    l_glGetTexLevelParameterfv =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
    l_glBindVertexBuffer =
        reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
    l_glVertexAttribFormat =
        reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
    l_glVertexAttribIFormat =
        reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
    l_glVertexAttribBinding =
        reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
    l_glVertexBindingDivisor =
        reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
    l_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier"));
    l_glCopyImageSubData =
        reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData"));
    l_glDebugMessageControl =
        reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl"));
    l_glDebugMessageInsert =
        reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert"));
    l_glDebugMessageCallback =
        reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback"));
    l_glGetDebugMessageLog =
        reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog"));
    l_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup"));
    l_glPopDebugGroup  = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup"));
    l_glObjectLabel    = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel"));
    l_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel"));
    l_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel"));
    l_glGetObjectPtrLabel =
        reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel"));
    l_glGetPointerv    = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
    l_glEnablei        = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei"));
    l_glDisablei       = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei"));
    l_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi"));
    l_glBlendEquationSeparatei =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei"));
    l_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci"));
    l_glBlendFuncSeparatei =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei"));
    l_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski"));
    l_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi"));
    l_glDrawElementsBaseVertex =
        reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex"));
    l_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>(
        loadProc("glDrawRangeElementsBaseVertex"));
    l_glDrawElementsInstancedBaseVertex =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>(
            loadProc("glDrawElementsInstancedBaseVertex"));
    l_glFramebufferTexture =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture"));
    l_glPrimitiveBoundingBox =
        reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox"));
    l_glGetGraphicsResetStatus =
        reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus"));
    l_glReadnPixels    = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels"));
    l_glGetnUniformfv  = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv"));
    l_glGetnUniformiv  = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv"));
    l_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv"));
    l_glMinSampleShading =
        reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading"));
    l_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri"));
    l_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv"));
    l_glTexParameterIuiv =
        reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv"));
    l_glGetTexParameterIiv =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv"));
    l_glGetTexParameterIuiv =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv"));
    l_glSamplerParameterIiv =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv"));
    l_glSamplerParameterIuiv =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv"));
    l_glGetSamplerParameterIiv =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv"));
    l_glGetSamplerParameterIuiv =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv"));
    l_glTexBuffer      = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer"));
    l_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange"));
    l_glTexStorage3DMultisample =
        reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample"));
    l_glBeginPerfMonitorAMD =
        reinterpret_cast<PFNGLBEGINPERFMONITORAMDPROC>(loadProc("glBeginPerfMonitorAMD"));
    l_glDeletePerfMonitorsAMD =
        reinterpret_cast<PFNGLDELETEPERFMONITORSAMDPROC>(loadProc("glDeletePerfMonitorsAMD"));
    l_glEndPerfMonitorAMD =
        reinterpret_cast<PFNGLENDPERFMONITORAMDPROC>(loadProc("glEndPerfMonitorAMD"));
    l_glGenPerfMonitorsAMD =
        reinterpret_cast<PFNGLGENPERFMONITORSAMDPROC>(loadProc("glGenPerfMonitorsAMD"));
    l_glGetPerfMonitorCounterDataAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERDATAAMDPROC>(
        loadProc("glGetPerfMonitorCounterDataAMD"));
    l_glGetPerfMonitorCounterInfoAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERINFOAMDPROC>(
        loadProc("glGetPerfMonitorCounterInfoAMD"));
    l_glGetPerfMonitorCounterStringAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC>(
        loadProc("glGetPerfMonitorCounterStringAMD"));
    l_glGetPerfMonitorCountersAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSAMDPROC>(
        loadProc("glGetPerfMonitorCountersAMD"));
    l_glGetPerfMonitorGroupStringAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSTRINGAMDPROC>(
        loadProc("glGetPerfMonitorGroupStringAMD"));
    l_glGetPerfMonitorGroupsAMD =
        reinterpret_cast<PFNGLGETPERFMONITORGROUPSAMDPROC>(loadProc("glGetPerfMonitorGroupsAMD"));
    l_glSelectPerfMonitorCountersAMD = reinterpret_cast<PFNGLSELECTPERFMONITORCOUNTERSAMDPROC>(
        loadProc("glSelectPerfMonitorCountersAMD"));
    l_glDrawArraysInstancedBaseInstanceANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
            loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
    l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
            loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
    l_glMultiDrawArraysInstancedBaseInstanceANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
            loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
    l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
            loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
    l_glCopySubTexture3DANGLE =
        reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
    l_glCopyTexture3DANGLE =
        reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
    l_glBlitFramebufferANGLE =
        reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
    l_glRenderbufferStorageMultisampleANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
            loadProc("glRenderbufferStorageMultisampleANGLE"));
    l_glGetCompressedTexImageANGLE = reinterpret_cast<PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC>(
        loadProc("glGetCompressedTexImageANGLE"));
    l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
        loadProc("glGetRenderbufferImageANGLE"));
    l_glGetTexImageANGLE =
        reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
    l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
        loadProc("glGetTexLevelParameterfvANGLE"));
    l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
        loadProc("glGetTexLevelParameterivANGLE"));
    l_glDrawArraysInstancedANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
    l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
        loadProc("glDrawElementsInstancedANGLE"));
    l_glVertexAttribDivisorANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
    l_glLogicOpANGLE = reinterpret_cast<PFNGLLOGICOPANGLEPROC>(loadProc("glLogicOpANGLE"));
    l_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>(
        loadProc("glTexStorageMemFlags2DANGLE"));
    l_glTexStorageMemFlags2DMultisampleANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>(
            loadProc("glTexStorageMemFlags2DMultisampleANGLE"));
    l_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>(
        loadProc("glTexStorageMemFlags3DANGLE"));
    l_glTexStorageMemFlags3DMultisampleANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>(
            loadProc("glTexStorageMemFlags3DMultisampleANGLE"));
    l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
        loadProc("glImportMemoryZirconHandleANGLE"));
    l_glMultiDrawArraysANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
    l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
        loadProc("glMultiDrawArraysInstancedANGLE"));
    l_glMultiDrawElementsANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
    l_glMultiDrawElementsInstancedANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
            loadProc("glMultiDrawElementsInstancedANGLE"));
    l_glPolygonModeANGLE =
        reinterpret_cast<PFNGLPOLYGONMODEANGLEPROC>(loadProc("glPolygonModeANGLE"));
    l_glProvokingVertexANGLE =
        reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
    l_glDisableExtensionANGLE =
        reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
    l_glRequestExtensionANGLE =
        reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
    l_glCompressedTexImage2DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
            loadProc("glCompressedTexImage2DRobustANGLE"));
    l_glCompressedTexImage3DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
            loadProc("glCompressedTexImage3DRobustANGLE"));
    l_glCompressedTexSubImage2DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
            loadProc("glCompressedTexSubImage2DRobustANGLE"));
    l_glCompressedTexSubImage3DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
            loadProc("glCompressedTexSubImage3DRobustANGLE"));
    l_glGetActiveUniformBlockivRobustANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
            loadProc("glGetActiveUniformBlockivRobustANGLE"));
    l_glGetBooleani_vRobustANGLE =
        reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
    l_glGetBooleanvRobustANGLE =
        reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
    l_glGetBufferParameteri64vRobustANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
            loadProc("glGetBufferParameteri64vRobustANGLE"));
    l_glGetBufferParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetBufferParameterivRobustANGLE"));
    l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
        loadProc("glGetBufferPointervRobustANGLE"));
    l_glGetFloatvRobustANGLE =
        reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
    l_glGetFramebufferAttachmentParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
    l_glGetFramebufferParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetFramebufferParameterivRobustANGLE"));
    l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
        loadProc("glGetInteger64i_vRobustANGLE"));
    l_glGetInteger64vRobustANGLE =
        reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
    l_glGetIntegeri_vRobustANGLE =
        reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
    l_glGetIntegervRobustANGLE =
        reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
    l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
        loadProc("glGetInternalformativRobustANGLE"));
    l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
        loadProc("glGetMultisamplefvRobustANGLE"));
    l_glGetPointervRobustANGLERobustANGLE =
        reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
            loadProc("glGetPointervRobustANGLERobustANGLE"));
    l_glGetProgramInterfaceivRobustANGLE =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
            loadProc("glGetProgramInterfaceivRobustANGLE"));
    l_glGetProgramivRobustANGLE =
        reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
    l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
        loadProc("glGetQueryObjecti64vRobustANGLE"));
    l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
        loadProc("glGetQueryObjectivRobustANGLE"));
    l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
        loadProc("glGetQueryObjectui64vRobustANGLE"));
    l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
        loadProc("glGetQueryObjectuivRobustANGLE"));
    l_glGetQueryivRobustANGLE =
        reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
    l_glGetRenderbufferParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetRenderbufferParameterivRobustANGLE"));
    l_glGetSamplerParameterIivRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterIivRobustANGLE"));
    l_glGetSamplerParameterIuivRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterIuivRobustANGLE"));
    l_glGetSamplerParameterfvRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterfvRobustANGLE"));
    l_glGetSamplerParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterivRobustANGLE"));
    l_glGetShaderivRobustANGLE =
        reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
    l_glGetTexLevelParameterfvRobustANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
            loadProc("glGetTexLevelParameterfvRobustANGLE"));
    l_glGetTexLevelParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetTexLevelParameterivRobustANGLE"));
    l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterIivRobustANGLE"));
    l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterIuivRobustANGLE"));
    l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterfvRobustANGLE"));
    l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterivRobustANGLE"));
    l_glGetUniformfvRobustANGLE =
        reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
    l_glGetUniformivRobustANGLE =
        reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
    l_glGetUniformuivRobustANGLE =
        reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
    l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribIivRobustANGLE"));
    l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribIuivRobustANGLE"));
    l_glGetVertexAttribPointervRobustANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
            loadProc("glGetVertexAttribPointervRobustANGLE"));
    l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribfvRobustANGLE"));
    l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribivRobustANGLE"));
    l_glGetnUniformfvRobustANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
    l_glGetnUniformivRobustANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
    l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
        loadProc("glGetnUniformuivRobustANGLE"));
    l_glReadPixelsRobustANGLE =
        reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
    l_glReadnPixelsRobustANGLE =
        reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
    l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
        loadProc("glSamplerParameterIivRobustANGLE"));
    l_glSamplerParameterIuivRobustANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
            loadProc("glSamplerParameterIuivRobustANGLE"));
    l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
        loadProc("glSamplerParameterfvRobustANGLE"));
    l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
        loadProc("glSamplerParameterivRobustANGLE"));
    l_glTexImage2DRobustANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
    l_glTexImage3DRobustANGLE =
        reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
    l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
        loadProc("glTexParameterIivRobustANGLE"));
    l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
        loadProc("glTexParameterIuivRobustANGLE"));
    l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
        loadProc("glTexParameterfvRobustANGLE"));
    l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
        loadProc("glTexParameterivRobustANGLE"));
    l_glTexSubImage2DRobustANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
    l_glTexSubImage3DRobustANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
    l_glImportSemaphoreZirconHandleANGLE =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
            loadProc("glImportSemaphoreZirconHandleANGLE"));
    l_glBeginPixelLocalStorageANGLE = reinterpret_cast<PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC>(
        loadProc("glBeginPixelLocalStorageANGLE"));
    l_glEndPixelLocalStorageANGLE = reinterpret_cast<PFNGLENDPIXELLOCALSTORAGEANGLEPROC>(
        loadProc("glEndPixelLocalStorageANGLE"));
    l_glFramebufferMemorylessPixelLocalStorageANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC>(
            loadProc("glFramebufferMemorylessPixelLocalStorageANGLE"));
    l_glFramebufferPixelLocalClearValuefvANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC>(
            loadProc("glFramebufferPixelLocalClearValuefvANGLE"));
    l_glFramebufferPixelLocalClearValueivANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC>(
            loadProc("glFramebufferPixelLocalClearValueivANGLE"));
    l_glFramebufferPixelLocalClearValueuivANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC>(
            loadProc("glFramebufferPixelLocalClearValueuivANGLE"));
    l_glFramebufferPixelLocalStorageInterruptANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC>(
            loadProc("glFramebufferPixelLocalStorageInterruptANGLE"));
    l_glFramebufferPixelLocalStorageRestoreANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC>(
            loadProc("glFramebufferPixelLocalStorageRestoreANGLE"));
    l_glFramebufferTexturePixelLocalStorageANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC>(
            loadProc("glFramebufferTexturePixelLocalStorageANGLE"));
    l_glGetFramebufferPixelLocalStorageParameterfvANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC>(
            loadProc("glGetFramebufferPixelLocalStorageParameterfvANGLE"));
    l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC>(
            loadProc("glGetFramebufferPixelLocalStorageParameterfvRobustANGLE"));
    l_glGetFramebufferPixelLocalStorageParameterivANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC>(
            loadProc("glGetFramebufferPixelLocalStorageParameterivANGLE"));
    l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetFramebufferPixelLocalStorageParameterivRobustANGLE"));
    l_glPixelLocalStorageBarrierANGLE = reinterpret_cast<PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC>(
        loadProc("glPixelLocalStorageBarrierANGLE"));
    l_glInvalidateTextureANGLE =
        reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
    l_glTexImage2DExternalANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
    l_glGetMultisamplefvANGLE =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
    l_glSampleMaskiANGLE =
        reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
    l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
        loadProc("glTexStorage2DMultisampleANGLE"));
    l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
        loadProc("glGetTranslatedShaderSourceANGLE"));
    l_glAcquireTexturesANGLE =
        reinterpret_cast<PFNGLACQUIRETEXTURESANGLEPROC>(loadProc("glAcquireTexturesANGLE"));
    l_glReleaseTexturesANGLE =
        reinterpret_cast<PFNGLRELEASETEXTURESANGLEPROC>(loadProc("glReleaseTexturesANGLE"));
    l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
        loadProc("glBindUniformLocationCHROMIUM"));
    l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
        loadProc("glCompressedCopyTextureCHROMIUM"));
    l_glCopySubTextureCHROMIUM =
        reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
    l_glCopyTextureCHROMIUM =
        reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
    l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
        loadProc("glCoverageModulationCHROMIUM"));
    l_glLoseContextCHROMIUM =
        reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
    l_glEGLImageTargetTexStorageEXT = reinterpret_cast<PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC>(
        loadProc("glEGLImageTargetTexStorageEXT"));
    l_glEGLImageTargetTextureStorageEXT =
        reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC>(
            loadProc("glEGLImageTargetTextureStorageEXT"));
    l_glDrawArraysInstancedBaseInstanceEXT =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC>(
            loadProc("glDrawArraysInstancedBaseInstanceEXT"));
    l_glDrawElementsInstancedBaseInstanceEXT =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC>(
            loadProc("glDrawElementsInstancedBaseInstanceEXT"));
    l_glDrawElementsInstancedBaseVertexBaseInstanceEXT =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC>(
            loadProc("glDrawElementsInstancedBaseVertexBaseInstanceEXT"));
    l_glBindFragDataLocationEXT =
        reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
    l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
        loadProc("glBindFragDataLocationIndexedEXT"));
    l_glGetFragDataIndexEXT =
        reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
    l_glGetProgramResourceLocationIndexEXT =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
            loadProc("glGetProgramResourceLocationIndexEXT"));
    l_glBufferStorageEXT =
        reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT"));
    l_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT"));
    l_glCopyImageSubDataEXT =
        reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT"));
    l_glGetObjectLabelEXT =
        reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT"));
    l_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT"));
    l_glInsertEventMarkerEXT =
        reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
    l_glPopGroupMarkerEXT =
        reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
    l_glPushGroupMarkerEXT =
        reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
    l_glDiscardFramebufferEXT =
        reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
    l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
    l_glDeleteQueriesEXT =
        reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
    l_glEndQueryEXT   = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
    l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
    l_glGetInteger64vEXT =
        reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
    l_glGetQueryObjecti64vEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
    l_glGetQueryObjectivEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
    l_glGetQueryObjectui64vEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
    l_glGetQueryObjectuivEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
    l_glGetQueryivEXT   = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
    l_glIsQueryEXT      = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
    l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
    l_glDrawBuffersEXT  = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
    l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
        loadProc("glBlendEquationSeparateiEXT"));
    l_glBlendEquationiEXT =
        reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
    l_glBlendFuncSeparateiEXT =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
    l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
    l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
    l_glDisableiEXT   = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
    l_glEnableiEXT    = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
    l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
    l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
        loadProc("glDrawElementsBaseVertexEXT"));
    l_glDrawElementsInstancedBaseVertexEXT =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
            loadProc("glDrawElementsInstancedBaseVertexEXT"));
    l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
        loadProc("glDrawRangeElementsBaseVertexEXT"));
    l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
        loadProc("glMultiDrawElementsBaseVertexEXT"));
    l_glBufferStorageExternalEXT =
        reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT"));
    l_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>(
        loadProc("glNamedBufferStorageExternalEXT"));
    l_glFramebufferTextureEXT =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
    l_glDrawArraysInstancedEXT =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
    l_glDrawElementsInstancedEXT =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
    l_glVertexAttribDivisorEXT =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
    l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
        loadProc("glFlushMappedBufferRangeEXT"));
    l_glMapBufferRangeEXT =
        reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
    l_glBufferStorageMemEXT =
        reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
    l_glCreateMemoryObjectsEXT =
        reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
    l_glDeleteMemoryObjectsEXT =
        reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
    l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
        loadProc("glGetMemoryObjectParameterivEXT"));
    l_glGetUnsignedBytei_vEXT =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
    l_glGetUnsignedBytevEXT =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
    l_glIsMemoryObjectEXT =
        reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
    l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
        loadProc("glMemoryObjectParameterivEXT"));
    l_glTexStorageMem2DEXT =
        reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
    l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
        loadProc("glTexStorageMem2DMultisampleEXT"));
    l_glTexStorageMem3DEXT =
        reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
    l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
        loadProc("glTexStorageMem3DMultisampleEXT"));
    l_glImportMemoryFdEXT =
        reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
    l_glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC>(
        loadProc("glMultiDrawArraysIndirectEXT"));
    l_glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC>(
        loadProc("glMultiDrawElementsIndirectEXT"));
    l_glFramebufferTexture2DMultisampleEXT =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
            loadProc("glFramebufferTexture2DMultisampleEXT"));
    l_glRenderbufferStorageMultisampleEXT =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
            loadProc("glRenderbufferStorageMultisampleEXT"));
    l_glPolygonOffsetClampEXT =
        reinterpret_cast<PFNGLPOLYGONOFFSETCLAMPEXTPROC>(loadProc("glPolygonOffsetClampEXT"));
    l_glPrimitiveBoundingBoxEXT =
        reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT"));
    l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
        loadProc("glGetGraphicsResetStatusEXT"));
    l_glGetnUniformfvEXT =
        reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
    l_glGetnUniformivEXT =
        reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
    l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
    l_glDeleteSemaphoresEXT =
        reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
    l_glGenSemaphoresEXT =
        reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
    l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
        loadProc("glGetSemaphoreParameterui64vEXT"));
    l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
    l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
        loadProc("glSemaphoreParameterui64vEXT"));
    l_glSignalSemaphoreEXT =
        reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
    l_glWaitSemaphoreEXT =
        reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
    l_glImportSemaphoreFdEXT =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
    l_glActiveShaderProgramEXT =
        reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT"));
    l_glBindProgramPipelineEXT =
        reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT"));
    l_glCreateShaderProgramvEXT =
        reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT"));
    l_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>(
        loadProc("glDeleteProgramPipelinesEXT"));
    l_glGenProgramPipelinesEXT =
        reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT"));
    l_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>(
        loadProc("glGetProgramPipelineInfoLogEXT"));
    l_glGetProgramPipelineivEXT =
        reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT"));
    l_glIsProgramPipelineEXT =
        reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT"));
    l_glProgramParameteriEXT =
        reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT"));
    l_glProgramUniform1fEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT"));
    l_glProgramUniform1fvEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT"));
    l_glProgramUniform1iEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT"));
    l_glProgramUniform1ivEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT"));
    l_glProgramUniform1uiEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT"));
    l_glProgramUniform1uivEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT"));
    l_glProgramUniform2fEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT"));
    l_glProgramUniform2fvEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT"));
    l_glProgramUniform2iEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT"));
    l_glProgramUniform2ivEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT"));
    l_glProgramUniform2uiEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT"));
    l_glProgramUniform2uivEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT"));
    l_glProgramUniform3fEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT"));
    l_glProgramUniform3fvEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT"));
    l_glProgramUniform3iEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT"));
    l_glProgramUniform3ivEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT"));
    l_glProgramUniform3uiEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT"));
    l_glProgramUniform3uivEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT"));
    l_glProgramUniform4fEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT"));
    l_glProgramUniform4fvEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT"));
    l_glProgramUniform4iEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT"));
    l_glProgramUniform4ivEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT"));
    l_glProgramUniform4uiEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT"));
    l_glProgramUniform4uivEXT =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT"));
    l_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>(
        loadProc("glProgramUniformMatrix2fvEXT"));
    l_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>(
        loadProc("glProgramUniformMatrix2x3fvEXT"));
    l_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>(
        loadProc("glProgramUniformMatrix2x4fvEXT"));
    l_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>(
        loadProc("glProgramUniformMatrix3fvEXT"));
    l_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>(
        loadProc("glProgramUniformMatrix3x2fvEXT"));
    l_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>(
        loadProc("glProgramUniformMatrix3x4fvEXT"));
    l_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>(
        loadProc("glProgramUniformMatrix4fvEXT"));
    l_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>(
        loadProc("glProgramUniformMatrix4x2fvEXT"));
    l_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>(
        loadProc("glProgramUniformMatrix4x3fvEXT"));
    l_glUseProgramStagesEXT =
        reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT"));
    l_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>(
        loadProc("glValidateProgramPipelineEXT"));
    l_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>(
        loadProc("glFramebufferFetchBarrierEXT"));
    l_glPatchParameteriEXT =
        reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT"));
    l_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>(
        loadProc("glGetSamplerParameterIivEXT"));
    l_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>(
        loadProc("glGetSamplerParameterIuivEXT"));
    l_glGetTexParameterIivEXT =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT"));
    l_glGetTexParameterIuivEXT =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT"));
    l_glSamplerParameterIivEXT =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT"));
    l_glSamplerParameterIuivEXT =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT"));
    l_glTexParameterIivEXT =
        reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT"));
    l_glTexParameterIuivEXT =
        reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT"));
    l_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT"));
    l_glTexBufferRangeEXT =
        reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT"));
    l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
    l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
    l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
    l_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR"));
    l_glDebugMessageCallbackKHR =
        reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
    l_glDebugMessageControlKHR =
        reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
    l_glDebugMessageInsertKHR =
        reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
    l_glGetDebugMessageLogKHR =
        reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
    l_glGetObjectLabelKHR =
        reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
    l_glGetObjectPtrLabelKHR =
        reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
    l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
    l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
    l_glObjectPtrLabelKHR =
        reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
    l_glPopDebugGroupKHR =
        reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
    l_glPushDebugGroupKHR =
        reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
    l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
        loadProc("glMaxShaderCompilerThreadsKHR"));
    l_glFramebufferParameteriMESA = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIMESAPROC>(
        loadProc("glFramebufferParameteriMESA"));
    l_glGetFramebufferParameterivMESA = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC>(
        loadProc("glGetFramebufferParameterivMESA"));
    l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
    l_glFinishFenceNV  = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
    l_glGenFencesNV    = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
    l_glGetFenceivNV   = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
    l_glIsFenceNV      = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
    l_glSetFenceNV     = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
    l_glTestFenceNV    = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
    l_glBlitFramebufferNV =
        reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV"));
    l_glPolygonModeNV = reinterpret_cast<PFNGLPOLYGONMODENVPROC>(loadProc("glPolygonModeNV"));
    l_glEGLImageTargetRenderbufferStorageOES =
        reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
            loadProc("glEGLImageTargetRenderbufferStorageOES"));
    l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
        loadProc("glEGLImageTargetTexture2DOES"));
    l_glCopyImageSubDataOES =
        reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES"));
    l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
        loadProc("glBlendEquationSeparateiOES"));
    l_glBlendEquationiOES =
        reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
    l_glBlendFuncSeparateiOES =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
    l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
    l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
    l_glDisableiOES   = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
    l_glEnableiOES    = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
    l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
    l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
        loadProc("glDrawElementsBaseVertexOES"));
    l_glDrawElementsInstancedBaseVertexOES =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
            loadProc("glDrawElementsInstancedBaseVertexOES"));
    l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
        loadProc("glDrawRangeElementsBaseVertexOES"));
    l_glFramebufferTextureOES =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES"));
    l_glGetProgramBinaryOES =
        reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
    l_glProgramBinaryOES =
        reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
    l_glGetBufferPointervOES =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
    l_glMapBufferOES   = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
    l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
    l_glPrimitiveBoundingBoxOES =
        reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXOESPROC>(loadProc("glPrimitiveBoundingBoxOES"));
    l_glMinSampleShadingOES =
        reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES"));
    l_glCompressedTexImage3DOES =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
    l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
        loadProc("glCompressedTexSubImage3DOES"));
    l_glCopyTexSubImage3DOES =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
    l_glFramebufferTexture3DOES =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
    l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
    l_glTexSubImage3DOES =
        reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
    l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
        loadProc("glGetSamplerParameterIivOES"));
    l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
        loadProc("glGetSamplerParameterIuivOES"));
    l_glGetTexParameterIivOES =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
    l_glGetTexParameterIuivOES =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
    l_glSamplerParameterIivOES =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
    l_glSamplerParameterIuivOES =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
    l_glTexParameterIivOES =
        reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
    l_glTexParameterIuivOES =
        reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
    l_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES"));
    l_glTexBufferRangeOES =
        reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES"));
    l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
        loadProc("glTexStorage3DMultisampleOES"));
    l_glBindVertexArrayOES =
        reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
    l_glDeleteVertexArraysOES =
        reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
    l_glGenVertexArraysOES =
        reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
    l_glIsVertexArrayOES =
        reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
    l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
        loadProc("glFramebufferTextureMultiviewOVR"));
    l_glFramebufferFoveationConfigQCOM = reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC>(
        loadProc("glFramebufferFoveationConfigQCOM"));
    l_glFramebufferFoveationParametersQCOM =
        reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC>(
            loadProc("glFramebufferFoveationParametersQCOM"));
    l_glShadingRateQCOM = reinterpret_cast<PFNGLSHADINGRATEQCOMPROC>(loadProc("glShadingRateQCOM"));
    l_glTextureFoveationParametersQCOM = reinterpret_cast<PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC>(
        loadProc("glTextureFoveationParametersQCOM"));
    l_glDrawTexfOES  = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
    l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
    l_glDrawTexiOES  = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
    l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
    l_glDrawTexsOES  = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
    l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
    l_glDrawTexxOES  = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
    l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
    l_glBindFramebufferOES =
        reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
    l_glBindRenderbufferOES =
        reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
    l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
        loadProc("glCheckFramebufferStatusOES"));
    l_glDeleteFramebuffersOES =
        reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
    l_glDeleteRenderbuffersOES =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
    l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
        loadProc("glFramebufferRenderbufferOES"));
    l_glFramebufferTexture2DOES =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
    l_glGenFramebuffersOES =
        reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
    l_glGenRenderbuffersOES =
        reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
    l_glGenerateMipmapOES =
        reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
    l_glGetFramebufferAttachmentParameterivOES =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
            loadProc("glGetFramebufferAttachmentParameterivOES"));
    l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
        loadProc("glGetRenderbufferParameterivOES"));
    l_glIsFramebufferOES =
        reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
    l_glIsRenderbufferOES =
        reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
    l_glRenderbufferStorageOES =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
    l_glCurrentPaletteMatrixOES =
        reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
    l_glLoadPaletteFromModelViewMatrixOES =
        reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
            loadProc("glLoadPaletteFromModelViewMatrixOES"));
    l_glMatrixIndexPointerOES =
        reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
    l_glWeightPointerOES =
        reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
    l_glPointSizePointerOES =
        reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
    l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
    l_glGetTexGenfvOES  = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
    l_glGetTexGenivOES  = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
    l_glGetTexGenxvOES  = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
    l_glTexGenfOES      = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
    l_glTexGenfvOES     = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
    l_glTexGeniOES      = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
    l_glTexGenivOES     = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
    l_glTexGenxOES      = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
    l_glTexGenxvOES     = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
}
}  // extern "C"
