// automatically generated by the FlatBuffers compiler, do not modify

#ifndef FLATBUFFERS_GENERATED_ARRAYSTEST_MYGAME_EXAMPLE_H_
#define FLATBUFFERS_GENERATED_ARRAYSTEST_MYGAME_EXAMPLE_H_

#include "flatbuffers/flatbuffers.h"

// Ensure the included flatbuffers.h is the same version as when this file was
// generated, otherwise it may not be compatible.
static_assert(FLATBUFFERS_VERSION_MAJOR == 23 && FLATBUFFERS_VERSION_MINOR == 5 &&
                  FLATBUFFERS_VERSION_REVISION == 26,
              "Non-compatible flatbuffers version included");

namespace MyGame
{
namespace Example
{

struct NestedStruct;

struct ArrayStruct;

struct ArrayTable;
struct ArrayTableBuilder;
struct ArrayTableT;

bool operator==(const NestedStruct &lhs, const NestedStruct &rhs);
bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs);
bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs);
bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs);
bool operator==(const ArrayTableT &lhs, const ArrayTableT &rhs);
bool operator!=(const ArrayTableT &lhs, const ArrayTableT &rhs);

inline const ::flatbuffers::TypeTable *NestedStructTypeTable();

inline const ::flatbuffers::TypeTable *ArrayStructTypeTable();

inline const ::flatbuffers::TypeTable *ArrayTableTypeTable();

enum class TestEnum : int8_t
{
    A   = 0,
    B   = 1,
    C   = 2,
    MIN = A,
    MAX = C
};

inline const TestEnum (&EnumValuesTestEnum())[3]
{
    static const TestEnum values[] = {TestEnum::A, TestEnum::B, TestEnum::C};
    return values;
}

inline const char *const *EnumNamesTestEnum()
{
    static const char *const names[4] = {"A", "B", "C", nullptr};
    return names;
}

inline const char *EnumNameTestEnum(TestEnum e)
{
    if (::flatbuffers::IsOutRange(e, TestEnum::A, TestEnum::C))
    {
        return "";
    }
    const size_t index = static_cast<size_t>(e);
    return EnumNamesTestEnum()[index];
}

FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) NestedStruct FLATBUFFERS_FINAL_CLASS
{
  private:
    int32_t a_[2];
    int8_t b_;
    int8_t c_[2];
    int8_t padding0__;
    int32_t padding1__;
    int64_t d_[2];

  public:
    struct Traits;
    static const ::flatbuffers::TypeTable *MiniReflectTypeTable()
    {
        return NestedStructTypeTable();
    }
    NestedStruct() : a_(), b_(0), c_(), padding0__(0), padding1__(0), d_()
    {
        (void)padding0__;
        (void)padding1__;
    }
    NestedStruct(MyGame::Example::TestEnum _b)
        : a_(),
          b_(::flatbuffers::EndianScalar(static_cast<int8_t>(_b))),
          c_(),
          padding0__(0),
          padding1__(0),
          d_()
    {
        (void)padding0__;
        (void)padding1__;
    }
    NestedStruct(::flatbuffers::span<const int32_t, 2> _a, MyGame::Example::TestEnum _b,
                 ::flatbuffers::span<const MyGame::Example::TestEnum, 2> _c,
                 ::flatbuffers::span<const int64_t, 2> _d)
        : b_(::flatbuffers::EndianScalar(static_cast<int8_t>(_b))), padding0__(0), padding1__(0)
    {
        ::flatbuffers::CastToArray(a_).CopyFromSpan(_a);
        ::flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_).CopyFromSpan(_c);
        (void)padding0__;
        (void)padding1__;
        ::flatbuffers::CastToArray(d_).CopyFromSpan(_d);
    }
    const ::flatbuffers::Array<int32_t, 2> *a() const
    {
        return &::flatbuffers::CastToArray(a_);
    }
    ::flatbuffers::Array<int32_t, 2> *mutable_a()
    {
        return &::flatbuffers::CastToArray(a_);
    }
    MyGame::Example::TestEnum b() const
    {
        return static_cast<MyGame::Example::TestEnum>(::flatbuffers::EndianScalar(b_));
    }
    void mutate_b(MyGame::Example::TestEnum _b)
    {
        ::flatbuffers::WriteScalar(&b_, static_cast<int8_t>(_b));
    }
    const ::flatbuffers::Array<MyGame::Example::TestEnum, 2> *c() const
    {
        return &::flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_);
    }
    ::flatbuffers::Array<MyGame::Example::TestEnum, 2> *mutable_c()
    {
        return &::flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_);
    }
    const ::flatbuffers::Array<int64_t, 2> *d() const
    {
        return &::flatbuffers::CastToArray(d_);
    }
    ::flatbuffers::Array<int64_t, 2> *mutable_d()
    {
        return &::flatbuffers::CastToArray(d_);
    }
};
FLATBUFFERS_STRUCT_END(NestedStruct, 32);

inline bool operator==(const NestedStruct &lhs, const NestedStruct &rhs)
{
    return (*lhs.a() == *rhs.a()) && (lhs.b() == rhs.b()) && (*lhs.c() == *rhs.c()) &&
           (*lhs.d() == *rhs.d());
}

inline bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs)
{
    return !(lhs == rhs);
}

struct NestedStruct::Traits
{
    using type = NestedStruct;
};

FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) ArrayStruct FLATBUFFERS_FINAL_CLASS
{
  private:
    float a_;
    int32_t b_[15];
    int8_t c_;
    int8_t padding0__;
    int16_t padding1__;
    int32_t padding2__;
    MyGame::Example::NestedStruct d_[2];
    int32_t e_;
    int32_t padding3__;
    int64_t f_[2];

  public:
    struct Traits;
    static const ::flatbuffers::TypeTable *MiniReflectTypeTable()
    {
        return ArrayStructTypeTable();
    }
    ArrayStruct()
        : a_(0),
          b_(),
          c_(0),
          padding0__(0),
          padding1__(0),
          padding2__(0),
          d_(),
          e_(0),
          padding3__(0),
          f_()
    {
        (void)padding0__;
        (void)padding1__;
        (void)padding2__;
        (void)padding3__;
    }
    ArrayStruct(float _a, int8_t _c, int32_t _e)
        : a_(::flatbuffers::EndianScalar(_a)),
          b_(),
          c_(::flatbuffers::EndianScalar(_c)),
          padding0__(0),
          padding1__(0),
          padding2__(0),
          d_(),
          e_(::flatbuffers::EndianScalar(_e)),
          padding3__(0),
          f_()
    {
        (void)padding0__;
        (void)padding1__;
        (void)padding2__;
        (void)padding3__;
    }
    ArrayStruct(float _a, ::flatbuffers::span<const int32_t, 15> _b, int8_t _c,
                ::flatbuffers::span<const MyGame::Example::NestedStruct, 2> _d, int32_t _e,
                ::flatbuffers::span<const int64_t, 2> _f)
        : a_(::flatbuffers::EndianScalar(_a)),
          c_(::flatbuffers::EndianScalar(_c)),
          padding0__(0),
          padding1__(0),
          padding2__(0),
          e_(::flatbuffers::EndianScalar(_e)),
          padding3__(0)
    {
        ::flatbuffers::CastToArray(b_).CopyFromSpan(_b);
        (void)padding0__;
        (void)padding1__;
        (void)padding2__;
        ::flatbuffers::CastToArray(d_).CopyFromSpan(_d);
        (void)padding3__;
        ::flatbuffers::CastToArray(f_).CopyFromSpan(_f);
    }
    float a() const
    {
        return ::flatbuffers::EndianScalar(a_);
    }
    void mutate_a(float _a)
    {
        ::flatbuffers::WriteScalar(&a_, _a);
    }
    const ::flatbuffers::Array<int32_t, 15> *b() const
    {
        return &::flatbuffers::CastToArray(b_);
    }
    ::flatbuffers::Array<int32_t, 15> *mutable_b()
    {
        return &::flatbuffers::CastToArray(b_);
    }
    int8_t c() const
    {
        return ::flatbuffers::EndianScalar(c_);
    }
    void mutate_c(int8_t _c)
    {
        ::flatbuffers::WriteScalar(&c_, _c);
    }
    const ::flatbuffers::Array<MyGame::Example::NestedStruct, 2> *d() const
    {
        return &::flatbuffers::CastToArray(d_);
    }
    ::flatbuffers::Array<MyGame::Example::NestedStruct, 2> *mutable_d()
    {
        return &::flatbuffers::CastToArray(d_);
    }
    int32_t e() const
    {
        return ::flatbuffers::EndianScalar(e_);
    }
    void mutate_e(int32_t _e)
    {
        ::flatbuffers::WriteScalar(&e_, _e);
    }
    const ::flatbuffers::Array<int64_t, 2> *f() const
    {
        return &::flatbuffers::CastToArray(f_);
    }
    ::flatbuffers::Array<int64_t, 2> *mutable_f()
    {
        return &::flatbuffers::CastToArray(f_);
    }
};
FLATBUFFERS_STRUCT_END(ArrayStruct, 160);

inline bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs)
{
    return (lhs.a() == rhs.a()) && (*lhs.b() == *rhs.b()) && (lhs.c() == rhs.c()) &&
           (*lhs.d() == *rhs.d()) && (lhs.e() == rhs.e()) && (*lhs.f() == *rhs.f());
}

inline bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs)
{
    return !(lhs == rhs);
}

struct ArrayStruct::Traits
{
    using type = ArrayStruct;
};

struct ArrayTableT : public ::flatbuffers::NativeTable
{
    typedef ArrayTable TableType;
    std::unique_ptr<MyGame::Example::ArrayStruct> a{};
    ArrayTableT() = default;
    ArrayTableT(const ArrayTableT &o);
    ArrayTableT(ArrayTableT &&) FLATBUFFERS_NOEXCEPT = default;
    ArrayTableT &operator=(ArrayTableT o) FLATBUFFERS_NOEXCEPT;
};

struct ArrayTable FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table
{
    typedef ArrayTableT NativeTableType;
    typedef ArrayTableBuilder Builder;
    struct Traits;
    static const ::flatbuffers::TypeTable *MiniReflectTypeTable() { return ArrayTableTypeTable(); }
    enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE
    {
        VT_A = 4
    };
    const MyGame::Example::ArrayStruct *a() const
    {
        return GetStruct<const MyGame::Example::ArrayStruct *>(VT_A);
    }
    MyGame::Example::ArrayStruct *mutable_a()
    {
        return GetStruct<MyGame::Example::ArrayStruct *>(VT_A);
    }
    bool Verify(::flatbuffers::Verifier &verifier) const
    {
        return VerifyTableStart(verifier) &&
               VerifyField<MyGame::Example::ArrayStruct>(verifier, VT_A, 8) && verifier.EndTable();
    }
    ArrayTableT *UnPack(const ::flatbuffers::resolver_function_t *_resolver = nullptr) const;
    void UnPackTo(ArrayTableT *_o,
                  const ::flatbuffers::resolver_function_t *_resolver = nullptr) const;
    static ::flatbuffers::Offset<ArrayTable> Pack(
        ::flatbuffers::FlatBufferBuilder &_fbb,
        const ArrayTableT *_o,
        const ::flatbuffers::rehasher_function_t *_rehasher = nullptr);
};

struct ArrayTableBuilder
{
    typedef ArrayTable Table;
    ::flatbuffers::FlatBufferBuilder &fbb_;
    ::flatbuffers::uoffset_t start_;
    void add_a(const MyGame::Example::ArrayStruct *a) { fbb_.AddStruct(ArrayTable::VT_A, a); }
    explicit ArrayTableBuilder(::flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb)
    {
        start_ = fbb_.StartTable();
    }
    ::flatbuffers::Offset<ArrayTable> Finish()
    {
        const auto end = fbb_.EndTable(start_);
        auto o         = ::flatbuffers::Offset<ArrayTable>(end);
        return o;
    }
};

inline ::flatbuffers::Offset<ArrayTable> CreateArrayTable(
    ::flatbuffers::FlatBufferBuilder &_fbb,
    const MyGame::Example::ArrayStruct *a = nullptr)
{
    ArrayTableBuilder builder_(_fbb);
    builder_.add_a(a);
    return builder_.Finish();
}

struct ArrayTable::Traits
{
    using type                   = ArrayTable;
    static auto constexpr Create = CreateArrayTable;
};

::flatbuffers::Offset<ArrayTable> CreateArrayTable(
    ::flatbuffers::FlatBufferBuilder &_fbb,
    const ArrayTableT *_o,
    const ::flatbuffers::rehasher_function_t *_rehasher = nullptr);

inline bool operator==(const ArrayTableT &lhs, const ArrayTableT &rhs)
{
    return ((lhs.a == rhs.a) || (lhs.a && rhs.a && *lhs.a == *rhs.a));
}

inline bool operator!=(const ArrayTableT &lhs, const ArrayTableT &rhs)
{
    return !(lhs == rhs);
}

inline ArrayTableT::ArrayTableT(const ArrayTableT &o)
    : a((o.a) ? new MyGame::Example::ArrayStruct(*o.a) : nullptr)
{}

inline ArrayTableT &ArrayTableT::operator=(ArrayTableT o) FLATBUFFERS_NOEXCEPT
{
    std::swap(a, o.a);
    return *this;
}

inline ArrayTableT *ArrayTable::UnPack(const ::flatbuffers::resolver_function_t *_resolver) const
{
    auto _o = std::make_unique<ArrayTableT>();
    UnPackTo(_o.get(), _resolver);
    return _o.release();
}

inline void ArrayTable::UnPackTo(ArrayTableT *_o,
                                 const ::flatbuffers::resolver_function_t *_resolver) const
{
    (void)_o;
    (void)_resolver;
    {
        auto _e = a();
        if (_e)
        {
            _o->a = std::unique_ptr<MyGame::Example::ArrayStruct>(
                new MyGame::Example::ArrayStruct(*_e));
        }
    }
}

inline ::flatbuffers::Offset<ArrayTable> ArrayTable::Pack(
    ::flatbuffers::FlatBufferBuilder &_fbb,
    const ArrayTableT *_o,
    const ::flatbuffers::rehasher_function_t *_rehasher)
{
    return CreateArrayTable(_fbb, _o, _rehasher);
}

inline ::flatbuffers::Offset<ArrayTable> CreateArrayTable(
    ::flatbuffers::FlatBufferBuilder &_fbb,
    const ArrayTableT *_o,
    const ::flatbuffers::rehasher_function_t *_rehasher)
{
    (void)_rehasher;
    (void)_o;
    struct _VectorArgs
    {
        ::flatbuffers::FlatBufferBuilder *__fbb;
        const ArrayTableT *__o;
        const ::flatbuffers::rehasher_function_t *__rehasher;
    } _va = {&_fbb, _o, _rehasher};
    (void)_va;
    auto _a = _o->a ? _o->a.get() : nullptr;
    return MyGame::Example::CreateArrayTable(_fbb, _a);
}

inline const ::flatbuffers::TypeTable *TestEnumTypeTable()
{
    static const ::flatbuffers::TypeCode type_codes[]    = {{::flatbuffers::ET_CHAR, 0, 0},
                                                            {::flatbuffers::ET_CHAR, 0, 0},
                                                            {::flatbuffers::ET_CHAR, 0, 0}};
    static const ::flatbuffers::TypeFunction type_refs[] = {MyGame::Example::TestEnumTypeTable};
    static const char *const names[]                     = {"A", "B", "C"};
    static const ::flatbuffers::TypeTable tt             = {
        ::flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, nullptr, names};
    return &tt;
}

inline const ::flatbuffers::TypeTable *NestedStructTypeTable()
{
    static const ::flatbuffers::TypeCode type_codes[]    = {{::flatbuffers::ET_INT, 1, -1},
                                                            {::flatbuffers::ET_CHAR, 0, 0},
                                                            {::flatbuffers::ET_CHAR, 1, 0},
                                                            {::flatbuffers::ET_LONG, 1, -1}};
    static const ::flatbuffers::TypeFunction type_refs[] = {MyGame::Example::TestEnumTypeTable};
    static const int16_t array_sizes[]                   = {
        2,
        2,
        2,
    };
    static const int64_t values[]            = {0, 8, 9, 16, 32};
    static const char *const names[]         = {"a", "b", "c", "d"};
    static const ::flatbuffers::TypeTable tt = {
        ::flatbuffers::ST_STRUCT, 4, type_codes, type_refs, array_sizes, values, names};
    return &tt;
}

inline const ::flatbuffers::TypeTable *ArrayStructTypeTable()
{
    static const ::flatbuffers::TypeCode type_codes[] = {
        {::flatbuffers::ET_FLOAT, 0, -1}, {::flatbuffers::ET_INT, 1, -1},
        {::flatbuffers::ET_CHAR, 0, -1},  {::flatbuffers::ET_SEQUENCE, 1, 0},
        {::flatbuffers::ET_INT, 0, -1},   {::flatbuffers::ET_LONG, 1, -1}};
    static const ::flatbuffers::TypeFunction type_refs[] = {MyGame::Example::NestedStructTypeTable};
    static const int16_t array_sizes[]                   = {
        15,
        2,
        2,
    };
    static const int64_t values[]            = {0, 4, 64, 72, 136, 144, 160};
    static const char *const names[]         = {"a", "b", "c", "d", "e", "f"};
    static const ::flatbuffers::TypeTable tt = {
        ::flatbuffers::ST_STRUCT, 6, type_codes, type_refs, array_sizes, values, names};
    return &tt;
}

inline const ::flatbuffers::TypeTable *ArrayTableTypeTable()
{
    static const ::flatbuffers::TypeCode type_codes[]    = {{::flatbuffers::ET_SEQUENCE, 0, 0}};
    static const ::flatbuffers::TypeFunction type_refs[] = {MyGame::Example::ArrayStructTypeTable};
    static const char *const names[]                     = {"a"};
    static const ::flatbuffers::TypeTable tt             = {
        ::flatbuffers::ST_TABLE, 1, type_codes, type_refs, nullptr, nullptr, names};
    return &tt;
}

inline const MyGame::Example::ArrayTable *GetArrayTable(const void *buf)
{
    return ::flatbuffers::GetRoot<MyGame::Example::ArrayTable>(buf);
}

inline const MyGame::Example::ArrayTable *GetSizePrefixedArrayTable(const void *buf)
{
    return ::flatbuffers::GetSizePrefixedRoot<MyGame::Example::ArrayTable>(buf);
}

inline ArrayTable *GetMutableArrayTable(void *buf)
{
    return ::flatbuffers::GetMutableRoot<ArrayTable>(buf);
}

inline MyGame::Example::ArrayTable *GetMutableSizePrefixedArrayTable(void *buf)
{
    return ::flatbuffers::GetMutableSizePrefixedRoot<MyGame::Example::ArrayTable>(buf);
}

inline const char *ArrayTableIdentifier()
{
    return "ARRT";
}

inline bool ArrayTableBufferHasIdentifier(const void *buf)
{
    return ::flatbuffers::BufferHasIdentifier(buf, ArrayTableIdentifier());
}

inline bool SizePrefixedArrayTableBufferHasIdentifier(const void *buf)
{
    return ::flatbuffers::BufferHasIdentifier(buf, ArrayTableIdentifier(), true);
}

inline bool VerifyArrayTableBuffer(::flatbuffers::Verifier &verifier)
{
    return verifier.VerifyBuffer<MyGame::Example::ArrayTable>(ArrayTableIdentifier());
}

inline bool VerifySizePrefixedArrayTableBuffer(::flatbuffers::Verifier &verifier)
{
    return verifier.VerifySizePrefixedBuffer<MyGame::Example::ArrayTable>(ArrayTableIdentifier());
}

inline const char *ArrayTableExtension()
{
    return "mon";
}

inline void FinishArrayTableBuffer(::flatbuffers::FlatBufferBuilder &fbb,
                                   ::flatbuffers::Offset<MyGame::Example::ArrayTable> root)
{
    fbb.Finish(root, ArrayTableIdentifier());
}

inline void FinishSizePrefixedArrayTableBuffer(
    ::flatbuffers::FlatBufferBuilder &fbb,
    ::flatbuffers::Offset<MyGame::Example::ArrayTable> root)
{
    fbb.FinishSizePrefixed(root, ArrayTableIdentifier());
}

inline std::unique_ptr<MyGame::Example::ArrayTableT> UnPackArrayTable(
    const void *buf,
    const ::flatbuffers::resolver_function_t *res = nullptr)
{
    return std::unique_ptr<MyGame::Example::ArrayTableT>(GetArrayTable(buf)->UnPack(res));
}

inline std::unique_ptr<MyGame::Example::ArrayTableT> UnPackSizePrefixedArrayTable(
    const void *buf,
    const ::flatbuffers::resolver_function_t *res = nullptr)
{
    return std::unique_ptr<MyGame::Example::ArrayTableT>(
        GetSizePrefixedArrayTable(buf)->UnPack(res));
}

}  // namespace Example
}  // namespace MyGame

#endif  // FLATBUFFERS_GENERATED_ARRAYSTEST_MYGAME_EXAMPLE_H_
